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The TLC and design of the world are staggeringly detailed. However, we have to hand it to the game once more. Of course, Far Cry 5’s way of navigating the world may not be for everyone. Thanks to Hope County’s distinct landmarks, it’s rare that a player won’t recognize where they are once they get the lay of the land. But the key design goal here is to encourage you to explore and find new places and people to engage with. At the same time, you can find your way with markers that show objectives and other points of interest in the game world. There are still markers in the main map you have access to through the game’s menus. Instead of leading you by the nose, dragging you from one objective to the next, FC5 introduces a more clear and easily recognizable set of landscapes to help players find their way. Far Cry 5 lacks this element in favor of allowing us to write our own story.
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Far Cry 4 had us follow a rebel group’s young leader who has to develop himself as a leader while also battling his own demons and seeking out retribution for his own reasons. Prescribed characters in Far Cry games are usually driven by powerful motivations that go beyond the main objective of the game. What that takes away from Far Cry 5 is the ability to connect with a character’s internal conflicts and the way they’re perceived by the world around them. Every decision you make and every path you take gives the feeling of a character who’s completely governed by your choices, effectively carving your own story. The main advantage this approach has over Far Cry 4 is that you can make the character your own. FC5 drastically changes this formula by allowing us to not only create our own character but also give us the option of making a female protagonist, a first for the series.